She seemingly has little care about her brothers or the seal being broken. At first it’s a bit jarring, and at times she almost comes across as a spoiled brat who wants to be their leader. Right from the intro she is impatient and quick to showcase her attitude to anybody within earshot. The first thing that sticks out is Fury herself, who is a very different horsemen than her brethren. They give her a simple task: hunt down the Deadly Sins and capture them to help restore the balance between the kingdom of man, the angels of Heaven, and the demons from Hell. That is when they call upon the Horsemen’s sister, and this game’s main protagonist, Fury. The seal is broken and War is imprisoned by the Charred Council. They go by the name of Gunfire Games, and with Darksiders III they are making a statement that this franchise is anything but finished.ĭarksiders III is once again a parallel story, much like the first two games. Vigil may be no more, but where they once stood is a new development team. Through what amounts to a miracle, especially when it comes to the gaming industry, THQ Nordic has gathered all of the pieces together and, in 2018, we finally have the return of Darksiders. Suffice to say, it seemed as if Darksiders would cease to exist after that happened. Then the THQ bankruptcy happened, and with it the dismantling and selling off of the Darksiders franchise, including the team who brought it to life. Too much was lost with the addition of RNG and loot taking up much of the game’s massive world. ![]() ![]() It was well-made and received, but something for me didn’t feel quite right in the transition away from the tight structure of the original. The smaller scale, tightly designed dungeons and bosses were replaced by insane character action and a much, much deeper focus on random loot and gear. The gameplay diverged from a Zelda influence, to a Diablo one. The game’s ending even left those who saw it extremely excited for the future of the franchise.ĭarksiders 2 would go on to release in 2012, but it was a parallel story to the first. Its popularity grew over time as more players discovered it. The mix of its stylized graphics, tight gameplay and a mature take on the Zelda formula gained Darksiders a cult following. After completing huge dungeons, you would receive new tools to traverse the world. Darksiders opted for a carefully constructed world that folded back upon itself. What looked like a pure action game on the surface gave way to something more – something that was clearly inspired by The Legend of Zelda. A dark, violent, hyper-stylized vision of the apocalypse dazzled right up front with its unique story and the magic of co-creator Joe Mad’s comic book roots. You didn’t expect a mature, epic action-adventure game to get released in that time frame, and even then you never expected it to be worth a damn.ĭarksiders disregarded all of those rules and the unique time frame allowed it to breathe and find life. It was home to licensed-movie games or small niche titles that just didn’t fit anywhere else. It was called Darksiders and it came out of nowhere.īack in those days, January was a dumping ground. ![]() A small studio under THQ named Vigil Games was set to release their debut project. Sometimes I like to go back and reflect when I write a review. Darksiders III is a return to the tightly designed action-adventure games that recent AAA titles have sorely missed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |